{"id":4763,"date":"2016-11-25T16:55:55","date_gmt":"2016-11-25T16:55:55","guid":{"rendered":"http:\/\/watchofyokai.com\/?p=4763"},"modified":"2016-11-29T16:37:43","modified_gmt":"2016-11-29T16:37:43","slug":"response-negative-yo-kai-watch-2-reviews","status":"publish","type":"post","link":"https:\/\/watchofyokai.com\/response-negative-yo-kai-watch-2-reviews\/","title":{"rendered":"A Response to Negative YO-KAI WATCH 2 Reviews"},"content":{"rendered":"
When time came close to the release date of YO-KAI WATCH 2, I was nervous about how the Western reviews would fare. I have known for a while that reviewers in the West tend to be more harsh, but maybe there was hope for better ratings than the first game. When those review embargo was lifted for YO-KAI WATCH 2, some of those reviews unfortunately turned out to be negative.<\/p>\n
While there have been some positive reviews for YO-KAI WATCH 2 (ranging from 7.0 to 8.5), big gaming sites like IGN<\/a>\u00a0and Gamespot<\/a> gave the sequel\u00a0low scores. I was in shock and very confused. The game\u00a0is currently sitting around an average of <\/span>68 in Metacritic for Bony Spirits<\/a>. <\/span>I personally played through the entirety of YO-KAI WATCH 2. In contrast to negative reviews, I honestly thought YO-KAI WATCH 2 was a far better<\/em> experience than YO-KAI WATCH 1.<\/p>\n I asked myself, why are Western reviews for YO-KAI WATCH 2 this way? Was the problem the unchanged battle system that made reviewers angry? Were those reviews rushed? Did reviewers\u00a0just not care about YO-KAI WATCH in general? I personally believe that it is a combination of all of those questions.<\/p>\n I will be looking over some of the major\u00a0reviewers’ negative points. This article will be giving\u00a0an in-depth personal analysis and a fair take on YO-KAI WATCH 2 while also taking my personal experience I had with the sequel. This article has\u00a0spoilers<\/strong><\/em> for YW1 and YW2. Be warned. It will also help to read the negative reviews linked above to get a better understanding of my article.<\/p>\n Is YO-KAI WATCH’s battle system bad? In my opinion, no. It is just different from monster RPGs with the non-traditionally auto-turn based battle system. I can totally understand that because for the longest time, the biggest monster RPGs have maintained turn-based battle systems. Trying to get used to YO-KAI WATCH’s battle system can be confusing at first, but it is not as bad as reviewers\u00a0make it seem. Let us look into the battle mechanics further.<\/p>\n What makes YO-KAI WATCH’s battle system unique and engaging? Your Yo-kai fight on their own, instead of you commanding their every action. Instead, you will be actively managing other actions such as rotating between Yo-kai, targeting, using Soultimates, purifying, and using items.<\/p>\n While Yo-kai fight on their own, they have four main actions they can do: Attacks, Techniques, Inspiriting, and Loafing.\u00a0Attacks<\/em> are your Yo-kai’s physical attacks, while techniques<\/em> are your Yo-kai’s special elemental attacks. Inspiriting<\/em> is your Yo-kai’s special ability that can positively or negatively affect your own Yo-kai or the enemy\u00a0with certain status effects. Loafing<\/em> is how often your Yo-kai do not\u00a0attack or inspirit.\u00a0Soultimates do come into play too, but you have manual control for these powerful moves.<\/p>\n Battles have a simple goal, manage and guide your Yo-kai. You act more like an active sports coach planning your moves ahead. It is easy and simple to understand this once you play around the battle mechanics\u00a0for yourself. YO-KAI WATCH’s battle system is engaging in its own way, <\/em>not in the same way Pokemon and Digimon are. However, there is much more depth when you choose to dig deeper.<\/p>\n\n\n
\n Game Review Site<\/td>\n Score<\/td>\n Comments<\/td>\n<\/tr>\n \n LevelUp<\/a><\/td>\n 6.3\/10<\/td>\n Whit no animation upgrades and a corny narrative, Yo-Kai Watch 2 is an RPG that took one step forward and two \u2014or maybe three\u2014 steps back by not contributing with something fresh.<\/td>\n<\/tr>\n \n Nintendo Life<\/a><\/td>\n 6\/10<\/td>\n Instead of evolving, Yo-kai Watch 2 plays it safe by fusing new content \u2013 some good, some trivial, and some bad \u2013 onto a recycled frame, and the result is what we refer to as a sophomore slump.<\/td>\n<\/tr>\n \n IGN<\/a><\/td>\n 5.5\/10<\/td>\n For every new story idea or impressive blend of humor and pathos in its writing, Yo-kai Watch 2 fails to breathe life into the act of actually playing it.<\/td>\n<\/tr>\n \n Gamespot<\/a><\/td>\n 5\/10<\/td>\n The game feels old hat, taking you through well-trod ground–albeit with a fresh coat of paint and a few new faces.<\/td>\n<\/tr>\n \n USgamer<\/a><\/td>\n 5\/10<\/td>\n If you’re looking for an alternative to Pokemon, you might want to see if the next game fixes Yo-kai Watch’s woes\u2014if it gets localized, that is.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n The Battle Mechanics of YO-KAI WATCH Explained In-Depth<\/strong><\/em><\/h2>\n